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Game info
AtariST

Total Recall

Total Recall
GenreAction Platform
DeveloperActive Minds
PublisherOcean Software
Released1990
Rating
Graphics:7.0
Sound:7.0
Gameplay:7.0
Overall:7.0
Reviewed byndial
Total Recall is an action game the follows the storyline of the Total Recall blockbuster film very closely. The game is a mix of action platform with puzzle solving. Total Recall was released for the 16bit home computers Commodore Amiga and Atari ST/E and the 8bit Commodore 64, Amstrad CPC and ZX Spectrum.
 
Review
Total RecallSTORY / GAMEPLAY
The game follows the storyline of the renowned 1990 film very closely, having you control the movie's main hero, Doug Quaid (performed by the great Arnold Schwarzenegger). Doug is out to find out his true identity and what is actually going on, as his life was "haunted" by recurring dreams of an alternative life on Mars. You are forced to recall a unique travel service (founded by an evil man called Cohaagen) that specializes in implanting fantasies into the minds of those who desire to turn their dreams into reality. On the first sector of the game, you run around picking up valuable objects (before travelling to Mars) that include a gun, a suitcase, a ticket and your passport. Out in pursuit are Cohaagen's thugs, with whom you "share" your renegade level of violence. Arnie himself doesn't much resemble the real life thing but he's suitably a fairly nippy sprite! His fighting maneuvers are somewhat limited but there's enough to keep you occupied for quite some time. The second level is the first of the car-chase sequences of the game (pretty much like Batman The Movie). You jump into a nearby taxi and rush through the streets, avoiding the numerous pursuers (some of them shooting at you) who have still not yet given up and desire to block your way towards an abandoned warehouse where you can get rid of your tracking device. Inside the warehouse, the action changes again to an action platform shoot 'em up style, with plenty of enemy reinforcements. By the time you kill all the enemies you finally arrive to Mars! On the Red Planet, you seek out the alien reactor and Cohaaggen himself, again in a platform shooting style. Apart from shooting and smashing incoming foes, the game is also a mix of puzzle and platform elements. Overall, Total Recall is a rather tough game and the enemy guards can easily get the hero so it is almost impossible to turn and shoot them quick enough. With some patience and practice, I guess you gonna love this game.

GRAPHICS / SOUND
The ST version is visually almost identical to the Amiga (the latter seems like a direct port from the ST). The sprites are nicely drawn and smoothly animated while the backgrounds are detailed and scroll just fine (with only a few framerate issues), although they do not change significantly between stages. Note that the main difference between the two versions is that the Amiga runs smoother animation faster action while the Atari ST version runs in flip-screen! The ST sound is fine as well following the movie sound standards. The intro and the gameplay music is awesome while there are several high quality sampled sound effects during gameplay.
 
Screenshots
  • Total Recall
  • Total Recall
  • Total Recall
  • Total Recall
  • Total Recall
  • Total Recall
 
Sounds
Intro/Menu music:  In-game music sample:
 
Gameplay sample
 
Comparable platforms



27 colors
Commodore Amiga OCS/ECS



27 colors
Atari ST
 
Hardware information

Atari ST

Atari STCPU: Motorola 68000 16/32bit at 8mhz. 16 bit data bus/32 bit internal/24-bit address bus.
MEMORY: RAM 512KB (1MB for the 1040ST models) / ROM 192KB
GRAPHICS: Digital-to-Analog Converter of 3-bits, eight levels per RGB channel, featuring a 9-bit RGB palette (512 colors), 320x200 (16 color), 640x200 (4 color), 640x400 (monochrome). With special programming techniques could display 512 colors on screen in static images.
SOUND: Yamaha YM2149F PSG "Programmable Sound Generator" chip provided 3-voice sound synthesis, plus 1-voice white noise mono PSG. It also has two MIDI ports, and support mixed YM2149 sfx and MIDI music in gaming (there are several games supported this).
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The Atari ST (default) color palette
9-bit RGB 512-color palette
(16 on-screen and up to 512 in static image)
 
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